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AR Music Hub︎
Creating Coding, UX Design, AR, Prototype

Reimagining Digital + Audio Connection 

Client, Year
Personal, 2023


Duration
3 Weeks


Skills
UX/Visual Design, Coding, Prototype


Tools
Swift, Figma, Blender


Team
Joann Myung, Sophie Lee



Description
AR Music Hub is an innovative project that utilizes Apple Swift language and Figma to deliver a unique augmented reality experience, allowing users to leave and discover personalized music messages with 3D objects in real-world locations, fostering genuine social connections through a blend of art and music.

Challenge
Balancing the integration of immersive AR technology with a user-friendly interface posed a significant challenge, requiring careful consideration of spatial design, intuitive interactions, and seamless integration of the 3D elements to ensure a compelling and accessible user experience.







What if we could create an AR experience that seamlessly merges digital and physical realms, fostering authentic social connections?




OVERVIEW
The AR Music Hub fosters genuine social connection by blending personalized music messages with 3D objects in real-world locations, creating a unique blend of art + music for discovery and sharing.



CURRENT PROBLEM 

Where's the genuine connection?


Idea started from the common concern about the impact of digital communication on relationships, An overreliance on digital communication may result in a lack of genuine connection.



INSPIRATION

Instagram 24 hours Notes


Taking a cue from Instagram's 24-hour Notes, The Music Hub turns brief moments into lasting connections. Just like a friendly note, our platform lets you leave personalized music messages with 3D objects in the real world It's all about blending the online and offline worlds for shared experiences in a simple, and delightful way.





KEY COMPONENTS

Music, Bouncing, Spatial Volume


Music: When the object is tapped in the scene, and audio plays

Bouncing: Bouncing visual effect and haptic feedback
Spatial Volume: The volume is determined by the user's proximity to a the music 3d object

WORKING PROTOTPYE



BEHIND THE SCENE 





NEXT STEPS

Crafting immersive audio experiences accessible without the need for specialized equipment, in fields that blend playful and spatial elements for mobile engagement.


  • Enhancing interactivity by incorporating additional objects
  • Initiating bouncing exclusively upon tapping the app





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